![]() Glory is only found in the competitive playlist. Reaching Legendary will grant an ornament for that weapon to show your status. Season 3’s reward is Redrix’s Claymore, an excellent pulse rifle with a unique perk that increases the rate of fire but does not decrease damage dealt. At Fabled level, there will be a unique seasonal reward awarded to players. Rank decay begins in the final two levels that can be staved off by playing three matches. Bonus points are granted in the first four levels for playing three matches. The points cap out at 5500, going up with wins and win streaks, but down with losses and loss streaks. Glory is more difficult to increase and requires real skill with PVP. You can increase Valor by playing in the Quickplay, Rumble, and Mayhem playlists. If you go on a win streak, you will get a bonus that increases up to five wins. ![]() ![]() Certain rewards will require rank resets a certain number of times, but there is no cap to the number of times you can reset. On the Valor side, points cap out at 2000, but you can reset your rank once you reach that (similar to Prestige in Call of Duty). On the other is Glory, a ranking that can go up or down based on wins, losses, and streaks, and will determine your skill level. Both rankings have six sub-levels (Guardian, Brave, Heroic, Fabled, Mythic, and Legend) with rewards granted as each level is reached. On one side is Valor, a ranking that only goes up and is designed to highlight time commitment that people make to the Crucible. If you play a game like Overwatch, you’ll already be pretty familiar with how the Destiny 2 Crucible ranking system is structured.
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